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 Marrow's Journey

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Marik Ishtar
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Marik Ishtar


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PostSubject: Marrow's Journey   Marrow's Journey I_icon_minitimeWed Jan 14, 2009 6:24 am

This is the story of a kid from the small town of Futra who had grown into arguably the WORLD'S GREATEST DUELIST!Before being born many wierd things happened to Marrow's parents. 7 months before bieng born when getting an ultrasound all pictures came out completely blank.Scientist and doctors believe it was a flashing light.Only 2 moths later the mother started hearing voices in her head which she believed to be muttering mil.......neum i...ms.When born a special pyramid-like shape appeared on Marrow's chest and a chain-like tattoo around his neck although the marks mysteriously dissapeared.While feeding him once his mother saw his eyes begin to glow a bright yellow and golden spikes begin to appear around his neck.At the age of 2 Marrow's parents had abandoned him.They had believed that Marrow had brought them into a realm of shadows and when they arrived back home their dog had dissapeared no where to be found.His parents then ran from the house leaving Marrow in small crib.Even after they had left Marrow still survived because of dark spirits taking care of him.Whenever people would pass by the house they would see eyes in the doorway and voices telling them to run and beware.
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Marik Ishtar
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Marik Ishtar


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PostSubject: Re: Marrow's Journey   Marrow's Journey I_icon_minitimeWed Jan 14, 2009 6:24 am

Only 1 year has passed after that terrible event when Marrow's parents had abandoned him.Marrow had now become 3 and his home was scheduled for demolition.As the boss of the operation was searching and measuring the house he found Marrow and had decided to adopt Marrow as his own.When Marrow had seen the man he couldn't help but smile and when he did it had been the first time since he was born.Marrow had decided to take up dueling because his foster father Jak had previously been a duelist of the top class in his prime days.At the age of 4 Marrow had been rewarded with a duel disk from his foster parents.He competed in his first duel only 20 days later Marrow had defeated a 12 year old kid who had been dueling for 7 years with all 8000 of his Life Points intact and at the end of the duel he had somehow changed his appearence slightly and the chain and pyramid was once again began glowing.When he got home he checked for the glow and it had disappeared.About 2 or 3 months he asked his foster father did he know what it was and he said that when he was young he dueled a young man who had the same symbol only it was an actual chain and a pyramid with an eye upon it he said when it was over he looked as he had shrunk a couple inches.Marrow had quickly been recognized as a dueling prodigy becuase not only did he win every duel but he had won with all of his Life Points intact.People began to fly from across the world to duel him but his father made him refuse do to his young age.8 months later at a party given to Marrow by his father for his birthday.The party had been ruined because a bounty hunter duelist decided he couldn't wait for a duel.His father was kidnapped and had been threatened to be killed.Marrow Agreed to the duel and when the duel had began the duelist had been surrounded by complete darkness.Marrow began the duel and when he did he had inflicted 4000 points of damage with his magician deck.The bounty hunter had truly felt the pain it felt real and he couldn't stop the duel.During his second turn Marrow had defeated the bounty hunter and when the duel was over the bounty hunter had mysteriously dissapeared into the darkness never to be seen again.
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Marik Ishtar
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PostSubject: Re: Marrow's Journey   Marrow's Journey I_icon_minitimeWed Jan 14, 2009 6:25 am

Only 2 months have passed since that faithful day when a bounty hunter who had kidnapped Marrow's foster father Jak Kaler.When in that duel Marrow was potentially scarred for life.He had witnessed things not even a grown man should witness.The very bounty hunter who he had hated was dragged of into the shadows and yet he now felt sorry for him.Only 7 years of age Marrow didn't know what was going on but he did know 1 thing he did know is that whenever he dueled something bad happened.Marrow had knew what he had to do,Marrow had decided to retire.Marrow had never told anybody his feelings so nobody ever knew what he was thinking because he never showed any emotion.Later that week when making groceries with his foster father when they came home they had found that Marrow's foster mother had pasted away due to a heart attack.Marrow and his foster father were devasted and to poor to afford a proper burial they had to bury her personally.That very day they went for a walk along the beach and Marrow had saw something that had grasp his attention extremely.He had just saw a water duel on the beutiful ocean pressing up against the wide and majestic ocean.Although Marrow was unable to participate in a water duel because he did not have a skier.
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Marik Ishtar
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PostSubject: Re: Marrow's Journey   Marrow's Journey I_icon_minitimeWed Jan 14, 2009 6:25 am

Our story ended of as our hero was walking down the ocean now only 8 he decided to get a job knowing his father and he were poor he decided to help his father with the bills and put a little money to the side to buy a ocean skier.One day when sweeping the outside sidewalk in front of the shop Marrow saw a guy with a large briefcase walk into the shop.Nearly 20 minutes later Marrow saw the guy leave with a large bag.Marrow walked in and saw the owner John counting a large amount of money.Marrow then asked"Hey did that guy buy alot of cards or something."John then replied "Look kid you have already seen to much"John then tried to attack Marrow with a baseball bat he kept behind the counter.A shadow the appeared from within the glowing pyramid on Marrow's chest.
The magician then blocked the baseball bat and attacked with his magical staff.After the magician banished the manager to the shadowrealm using his Dark Magic Attack.The magican then turned around to the trembelling Marrow and looked him directly in the eyes and went back into the glowing pyramid on his chest.Marrow had been traumatized but he knew he still had to get home.Marrow felt that the manager owed him sinced he tried to attack him so he took all the money and 79 of his best cards.On his way home Marrow was carrying a large bag full of rare cards and overy $7,000 and his duel disk on his left arm.In order to get home Marrow had to go through a dark alley.As he was walking he saw 6 very large men walking.He continued to walk until he was eventually surrounded by the 6 guys who all held weapons.Marrow,already agitated told them with a very dark angry voice yelled "get out of my way."The 1 of the 6 men then told Marrow to hand over the bag and to the duel disk or he would be beaten and then he would be robbed.Marrow then said no once again.All 6 men attacked Marrow all at once and when they did Marrow quickly picked up a pipe.As he was getting beaten his chest began to glow,his arms began to glow and it seemed to connect to his stomach like a scale of some sort.Marrow's eyes also bagan to glow along with the pipe he had picked up.The spikes around his neck appeared once again along with a glowing item the shape of a necklace and a golden key somehow appeared in his hand.From within the golden key appeared the ancient Two-Headed Jackel Warrior.From out of the pyramid appeared once again the magical Dark Magician Appeared.From the inside of the glowing pipe appeared the almighty Blue Eyes White Dragon.From the spikes of around the neck of Marrow appeared the Illusion Magician.Appearing from the necklace appeared the monster Spiria and from the scale appeared as the Curse of Dragon.All of the monsters destroyed the large men 1 by 1 after they all were killed they went back into the body of Marrow and the ley went away and all the glowing stopped.When Marrow had arrived home he collapsed.
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Marik Ishtar
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Marik Ishtar


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PostSubject: Re: Marrow's Journey   Marrow's Journey I_icon_minitimeWed Jan 14, 2009 6:26 am

While passed out Marrow was visited by 7 people dressed in robes the first being The owner of the Millennium Necklace Isis,who said:"This item has the ability to show the possesor an accurate reading of the future, and even happenings of the past, and it's readings are almost never wrong, unless another Millennium Item is interfering with it. The wearer must have control of this item for it to work properly.
Moments later a bald man introduced himself as Shada the wielder of the Millennium Key and said:This item is a key to a person's mind. With this power, you can tap into a person's thoughts and change them to your liking. This item also grants the holder and anyone that person chooses to be shrouded in darkness momentarily, or cloaked invisible.
An old man named Akhenaden came and told Marrow about the Millennium Eye he said:This item can only be worn by someone worthy. This item grants the wearer the ability to see through one's eyes, reading their thoughts, and the power to trap spirits, but at the cost of the wearer's left eye. This item has a dark presence residing in it.It can also summon a branch of the Ahadow Realm.
A sorcerer appeared named Mahad appearred and told him about the Millennium Rings which:Can only be worn by someone worthy. This item grants the wearer the ability to see through one's eyes, reading their thoughts, and the power to trap spirits, but at the cost of the wearer's left eye. This item has a dark presence residing in it.It also has the ability to summon another branch of the shadow realm.
Later a long haired warrior appeared and explained the Millennium Scale he said it can:weigh a person's sins and lies to a feather if the feather falls the person is honest if the persons soul falls he/she is lying and full of sin.
Then Priest Seto told Marrow about the Millennium Rod he eplained:This item has the power to control one's mind and make them your mind slave, speaking through them, acting through them, and making them do the owner's bidding. It is nearly impossible to resist the power of the rod, but it has been done before. This item also can create "Shadow Forces", intense forces and energy blasts that could kill a person if used to excess or used too strongly, also able to bind a person in their tracks as well. This item holds a dark spirit inside of it that will bring out one's darker side.
Then finally a spikey haired pharaoh arrived named atem he talked about the Millennium Puzzle he said:This item has the power to harness the evil in one's heart and send it to the shadows where it belongs. This item also grants the owner the power of unification, to find one's self, to be whole. This item also holds the spirit of the Pharaoh.
Later they all eplained to Marrow that he would be the new keeper of all Items and entrusted him with 3 very powerful cards:

Marrow's Journey 9331qd6
You must offer 3 Tributes to Tribute Summon this card. When this card is Special Summoned, it is sent to the Graveyard during the End Phase. While this card is face-up on the field, it cannot be targeted by Spells, Traps, or Monsters that designate a target.As long as this card is on the field your opponent cannot view,or target a monster,spell or trap in the graveyard.Tribute 2 monsters and send 10 cards from the top of your opponents deck and tribute 3 cards in order to destroy all cards on your opponents side of the field but this monster can't attack this turn.

Marrow's Journey 9331os7
You must offer 3 Tributes to Tribute Summon this card. When this card is Special Summoned, it is sent to the Graveyard during the End Phase. While this card is face-up on the field, it cannot be targeted by Spells, Traps, or Monsters that designate a target.While this card is on the field your opponents monsters that are destroyed aren't sent to the graveyard when they are removed from play.By tributing 2 monsters look at your opponents hand and for every monster they have inflict 500 Points of damage.

Marrow's Journey 9331nh2This cards name is supposed to be God of Justice
You must offer 3 Tributes to Tribute Summon this card. When this card is Special Summoned, it is sent to the Graveyard during the End Phase. While this card is face-up on the field, it cannot be targeted by Spells, Traps, or Monsters that designate a target.While this card is on the field your opponents monsters that are destroyed aren't sent to the graveyard when they are removed from play.By tributing 2 monsters look destroy all monsters on the field ecept for this card and inflict 500 points of damage to your opponent X the number of monsters destroyed.Each time a card is attacks a monster change that monster to attack position.
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PostSubject: amazing   Marrow's Journey I_icon_minitimeSat Feb 14, 2009 6:29 am

wow u are an artist good story and i like the cards on this one too
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Marik Ishtar
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Marik Ishtar


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Number of posts : 166
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PostSubject: Re: Marrow's Journey   Marrow's Journey I_icon_minitimeSat Feb 14, 2009 3:58 pm

Thank you very much but please post that in the comment section and there is more to come
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PostSubject: Re: Marrow's Journey   Marrow's Journey I_icon_minitime

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